Waxing gibbous4 nights until the change

MysticCraft

Vampires, werewolves and witches share one small town. Most people who live there never find out.

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Checking the doors…

What you become is not up to you

Four ways to live here

You start human. Everyone does. What happens after that depends on who finds you, what you're carrying, and what you're willing to do.

The majority

Human

No gifts. Just daylight, numbers, and the fact that everything hunting you still needs you alive. Vervain keeps your mind your own.

Made, never born

Vampire

You have to die to become one, then feed within the hour or die properly. Sunlight burns. A stake is final. Your own humanity is the harder problem.

Sleeping in the blood

Werewolf

The curse waits, sometimes for a lifetime. It wakes the first time you take a life — which means every wolf became one by killing someone.

Borrowed, always repaid

Witch

No fangs, no claws. Just the ability to stop a vampire's heart from across a room. Take more power than you're owed and the balance collects.

Abilities

How the powers work

You use them with your hands and your body, out in the open where people can see you do it. That's usually the hard part.

Compulsion

Look them in the eye

Crouch, get close, and hold their gaze — they have to be looking back. Anyone standing nearby sees it happen. If they carry vervain, nothing happens at all.

Transformation

Howl at the sky

Crouch under a night sky and look straight up. The howl carries about a hundred blocks, so everyone knows roughly where you are. On a full moon you don't get a choice about any of it.

Spellwork

The motion is the spell

Raise your wand to the sky to heal. Kneel and touch the earth to raise a boundary. Point at someone while crouched and they will wish you hadn't.

Territory

Ground you can lose

You claim land by planting a totem, and it stands there glowing in your colours. Anyone can walk up and break it. Then the land is theirs.

The White Oak

One tree, everyone's problem

Cut it down and the Original Witch loses her power for good. You walk away with the only wood that kills a vampire permanently. It takes a while, and it is very loud.

Knowledge

Secrets you can steal

What you learn comes as books you carry. Hide them, trade them, or lose them when you die. Plenty of people have taken one off a body.

Three titles, one holder each, ever

The Progenitors

Everything in this world traces back to three people who decided the rules didn't apply to them. Each title is claimed once. Whoever takes one shapes the world for everyone who joins afterward.

The Immortal

Akaios

the Unburied

He drank an immortality elixir meant for his wedding — with someone else. Three times the ground has been made to take him. Three times it gave him back.

The Original Witch

Eldrún Skugga

the Ash-Mother

She lost a child to wolves and rewrote the oldest spell in the world so it couldn't happen again. Every vampire alive is what rose from that fire.

The First Wolf

Lupercus

of the Seven Knives

Seven tribes decided she was too powerful to grow up. Seven knives went in. Seven bloodlines came back out.

Ashfall

A town built in the ash of what she burned

The Kettle, where nobody swings first. St. Ansel's Ruin, where they burned witches and the stone still remembers. Wicker Bridge, where more people have drowned than the river accounts for. Eleven places, and every one of them changes what you can do while you're standing in it.

Start

You'll begin as no one in particular

That's the point. Whether you stay that way is up to who you meet.

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Checking the doors…